#pragma once
#include "game/messages/intent_message.h"
#include "game/messages/motion_message.h"
#include "game/messages/interpolation_correction_request.h"
#include "game/messages/damage_message.h"
#include "game/messages/queue_deletion.h"
#include "game/messages/will_soon_be_deleted.h"
#include "game/messages/collision_message.h"
#include "game/messages/start_particle_effect.h"
#include "game/messages/start_sound_effect.h"
#include "game/messages/gunshot_message.h"
#include "game/messages/health_event.h"
#include "game/messages/performed_transfer_message.h"
#include "game/messages/exhausted_cast_message.h"
#include "game/messages/exploding_ring_effect.h"
#include "game/messages/pure_color_highlight_message.h"
#include "game/messages/thunder_effect.h"
#include "game/detail/inventory/item_slot_transfer_request.h"
#include "game/messages/changed_identities_message.h"
#include "game/messages/battle_event_message.h"
#include "game/messages/game_notification.h"
#include "game/messages/mode_notification.h"
#include "game/messages/hud_message.h"
#include "game/messages/collected_message.h"

#include "game/messages/create_entity_message.h"
